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        Digital Media: New Learners of the 21st Century

        Digital Media: New Learners of the 21st Century explores how exceptional instructors are increasingly using digital media and interactive practices to ignite their students’ curiosity and ingenuity, help them become civically engaged, allow them to collaborate with peers worldwide, and empower them to direct their own learning.

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        This documentary explores how exceptional instructors are increasingly using digital media and interactive practices to ignite their students’ curiosity and ingenuity, help them become civically engaged, allow them to collaborate with peers worldwide, and empower them to direct their own learning.

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        Quest 2 Learn

        In Manhattan, the innovative Quest 2 Learn public school employs game design to help students explore both academic subjects and human interaction.

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        Digital Youth Network

        Nichole Pinkard, founder of the Chicago’s Digital Youth Network, connects the dots between digital afterschool programs and their potential relationship to in-school practices. Students on Chicago’s South Side gain media literacy, social networking skills, and self-efficacy in a decade-old pioneering multimedia program.

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        Smithsonian Institution

        Middle school campers race around D.C.’s museums creating a digital scavenger hunt in a program implemented by the Smithsonian Institution.

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        Middleton

        A Wisconsin classroom uses mobile devices and place-based learning to model civic activity and teach history.

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        Science Leadership Academy

        Philadelphia’s Franklin Institute sponsors The Science Leadership Academy, a public magnet school integrating digital practices into all curricula.

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        BONUS - John Seely Brown

        John Seely Brown, Co-chair of the Deloitte Center for the Edge and Visiting Scholar at the University of Southern California, describes the importance of play and collaboration in our constantly changing world.

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        BONUS - James Paul Gee

        James Paul Gee, Professor of Literacy Studies in the Department of English at Arizona State University, discusses how complex gaming environments can enrich problem-solving and drive innovation.

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        BONUS - Mimi Ito

        Mimi Ito, cultural anthropologist at the University of California at Irvine, describes how new media practices are transforming the ways that young people interact, play, collaborate, and learn outside of school.

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        BONUS - Henry Jenkins

        Henry Jenkins, a leading media scholar at the University of Southern California, explains digital media's role in creating greater opportunities for creativity, civic engagement, and political participation.

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        BONUS - Nichole Pinkard

        Nichole Pinkard, founder of Chicago’s pioneering Digital Youth Network, emphasizes the importance of media literacy in a 21st century education.

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        BONUS - Diana Rhoten

        Diana Rhoten, Program Director of Digital Media and Learning at the Social Science Research Center, describes how digital media can engage young people in informal learning contexts such as museums and libraries.

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        BONUS - Katie Salen

        Katie Salen, Professor at Parsons The New School for Design and Founder of the Institute of Play, discusses how game design can help students explore systems.

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